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Free, publicly-accessible full text available June 23, 2026
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Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins. Achieving real-time PBNR on mobile devices is challenging. This paper proposes MetaSapiens, a PBNR system that for the first time delivers real-time neural rendering on mobile devices while maintaining human visual quality. MetaSapiens combines three techniques. First, we present an efficiencyaware pruning technique to optimize rendering speed. Second, we introduce a Foveated Rendering (FR) method for PBNR, leveraging humans’ low visual acuity in peripheral regions to relax rendering quality and improve rendering speed. Finally, we propose an accelerator design for FR, addressing the load imbalance issue in (FR-based) PBNR. Our evaluation shows that our system achieves an order of magnitude speedup over existing PBNR models without sacrificing subjective visual quality, as confirmed by a user study. The code and demo are available at: https://horizonlab.org/metasapiens/.more » « lessFree, publicly-accessible full text available March 30, 2026
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Free, publicly-accessible full text available May 1, 2026
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Free, publicly-accessible full text available February 26, 2026
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Free, publicly-accessible full text available February 26, 2026
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Color programmers manipulate lights, materials, and the resulting colors from light-material interactions. Existing libraries for color programming provide only a thin layer of abstraction around matrix operations. Color programs are, thus, vulnerable to bugs arising from mathematically permissible but physically meaningless matrix computations. Correct implementations are difficult to write and optimize. We introduce CoolerSpace to facilitate physically correct and computationally efficient color programming. CoolerSpace raises the level of abstraction of color programming by allowing programmers to focus on describing the logic of color physics. Correctness and efficiency are handled by CoolerSpace. The type system in CoolerSpace assigns physical meaning and dimensions to user-defined objects. The typing rules permit only legal computations informed by color physics and perception. Along with type checking, CoolerSpace also generates performance-optimized programs using equality saturation. CoolerSpace is implemented as a Python library and compiles to ONNX, a common intermediate representation for tensor computations. CoolerSpace not only prevents common errors in color programming, but also does so without run-time overhead: even unoptimized CoolerSpace programs out-perform existing Python-based color programming systems by up to 5.7 times; our optimizations provide up to an additional 1.4 times speed-up.more » « less
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